Welcome
Hello,
and welcome to this, actually more private than public, "Unreal Development Kit" (UDK) Wiki. The Reason why I create this Wiki is that, that the Content of the "Unreal Development Network" (UDN) is more or less outdated and/or is very incomplete at some point.
Please don't understand me wrong! The UDN is a great knowledge base and i am really appreciate its existence. But in compare to the Valve Developer Community it contain much less content than it could be to help newbies like me to understand how the Unreal Engine is working. For me it looks more like a Reference for people that already had worked with The Unreal Engine at some point. Some article looks like they are created in a big hurry or it sometimes looks like the author die in the middle of the process of writing them. ;} And, unfortunately, i think EPIC will not add any more content to it because anybody is now focusing on the Unreal Engine 4.
So, I wanna collect all I found on the WWW here on a central place and I thought it would be a good idea to do this public so that other people, that wanna work with Unreal Development Kit for Unreal Engine 3, can use this Wiki here as centralized Knowledge base, too.
But as i say before I do this actually more for me than for others, because I think there is not much big interest in Unreal Engine 3 anymore.
Please tell me that I lie! ;]
And i don't guarantee for the correctness of the here stored knowledge because i am a newbie to Unreal Engine.
And, Please, I don't care about Unreal Engine 4, at the moment, so please don't bother me with stuff like "Go to UE4, its much cooler, much more advanced and more EPIC" and so on.
Because:
- I don't want to pay for a Software where i need to learn first how it work, it sets me under pressure to use it because i pay for it and if i don't use it, i waste money!
- As far as i heard its kinda unstable and under heavy development, and i don't like to be a person that pay for being a beta-tester, if you like this, go ahead and join the UE4 community, EPIC is doing great work there, but for me its not the right way at the moment.
- And last but not least, I just don't have to money to use it, no matter how cool or stable it maybe is.
Soo, feel free to browse through the Wiki and if you like to help me to completing and/or correcting the here stored Knowledge, just talk to me.
I really would appreciate this. :]
Even if you not interested in Unreal Engine 3, i would appreciate any help i can get here to storing and formatting information and correct my horrible english :D
Contents
Unreal Engine 3
UE3 Basics
Engine Tools
Unreal Console
Unreal Frontend
Unreal Editor
Browsers
Actors Browser
Attachments Browser
Content Browser
Layers Browser
Level Browser
Scene Manager
Referenced Assets Browser
Texture statistics Browser
Editor Modes
Unreal Editor Geometry Mode
Unreal Editor Terrain Mode
Unreal Editor Mesh Paint Mode
Unreal Editor Static Mesh
Unreal Editor Landscape Mode
Unreal Editor Foliage Mode
Extras
Editor Console Commands
Map Errors
ClipPad
Content Browser Database
SCC Integration
Editor Package Save Procedure
Interface
Unreal Editor Interface User guide
>move>Unreal Editor Interface Creating a Map
Unreal Editor Interface Main MenuBar
Unreal Editor Interface Main ToolBar
Unreal Editor Interface Main Editor Toolbox
Unreal Editor Interface Buttons
Unreal Editor Interface Hotkeys
Unreal Editor Interface Viewpoint Toolbar
Unreal Editor Interface View Modes
Unreal Editor Interface Show Flags
Unreal Editor Interface Color Picker
Unreal Editor Interface Property Window
Unreal Editor Interface Play in Editor (PIE)
Tools
AnimSet Editor
Anim Tree Editor
Asset Consolidation Tool
Reference Tree Tool
Bulk Import
Cascade
Kismet
Material Editor
Material Instance Editor
Matinee
PhAT
Post Process Editor
Static Mesh Editor
SoundCue Editor
Terrain Editor
Programming
Content Creation
Level Editing
Resources
3ds Max
Photoshop
Caeon Aximand (talk) 11:17, December 19, 2014 (UTC)