UED Interface User guide

The Unreal Level Editor is the core editing tool in UnrealEd. It is in this editor that worlds or levels are created - levels that are built from BSP and Static Mesh geometry, as well as Terrain. They contain Lights and other Actors, AI Path Nodes, and Scripted Sequences.

This page focuses on the interface of the Unreal Editor and gives a quick overview.

The level editor window is divided into several parts of its own:

¤  1. Menu Bar  ¤  2. Tool Bar  ¤  3. Tool Box ¤  4.Viewports  ¤  5. Status bar ¤

Menu Bar
The menu bar in the level editor should be familiar to anyone who has used Windows applications previously. It provides access to a great deal of tools and commands that are needed when progressing through the process of creating levels with UnrealEd.

For more information about the Menu Bar, see the Editor Menu Bar page.

Tool Bar
The toolbar, like in most application, is a group of commands providing quick access to commonly used tools and commands. Many of the items found in the menus of the level editor can also be found as buttons in the toolbar.

For more information about the Tool Bar, see the Tool Bar page.

Toolbox
The toolbox is a set of tools used to control the mode the level editor is currently in, reshape the builder brush, create new BSP geometry and volumes, and control visibility and selection of actors within the viewports.

For more information about the Toolbox, see the Toolbox page.

Viewports
The viewports of the level editor are your windows into the worlds you create in UnrealEd. Offering multiple orthographic views (Top, Side, Front) and a perspective view, you have complete control over what you see as well as how you see it.

For more information about the viewport toolbar in UnrealEd, see the Viewport Tool Bar page.

For a guide to the different View Modes in UnrealEd, see the View Modes page.

For a guide to the different Show Flags in UnrealEd, see the Show Flags page.