UED Menu Bar

This site disciples all menu's and its content in the main menu bar.

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File


The File menu provides functionality for creating new maps, opening and saving of maps, as well as importing and exporting part or all of a map. When closing the editor, opening a new map, etc. with an unsaved map or maps open, you may be prompted to save those maps. For a guide to saving packages (maps are packages too!) in the editor please see the Editor Package Save Procedure page.

New
Creates a new map, with the option of building in an additive or subtractive world.

Open
Opens an existing map saved on disk.

Save Current Level
Saves the current level being edited. If source control is enabled, saving the current level will prompt you to check it out from source control if it is not already checked out. Note: You can find out which level is "current" by looking at the level manager.

Save As
Prompts to save the current level with a different filename.

Save Modified
Prompts to save every dirty content and map package. A dialog will appear allowing you to select which packages you want to save. If source control is enabled and the selected packages are not checked out, another dialog will appear that will prompt you to check out the packages.

Save All
Saves every dirty content and map package without prompting you to select which packages to save. However, if source control is enabled, you will be prompted to check out the packages from source control.

Save All Writable
Saves every dirty content and map package that is also writable on disk. Does not prompt for checkout from source control.

Save All Levels (Force)
Saves all writable levels, even if they are not dirty. Does not prompt for checkout from source control.

Switch Renderer
Switches between supported renderers. Changes require restarting the editor. You will be asked whether to restart and prompted to save any unsaved maps/packages if you choose to restart.

Import
Commands for importing map content. Into New Map - Creates a new map and imports the content into that map. Into Existing Map - Imports the content into the existing map, merging with the existing contents.

Export
Commands for exporting map content. All - Exports the entire contents of the currently loaded map. Selected Only - Exports only the currently selected items.

Favorites
Provides a list of maps marked as favorites for quick access.

Recent
Provides a list of recently opened maps to choose from and load.

Exit
Closes Unreal Editor.

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Caeon Aximand (talk) 22:13, December 21, 2014 (UTC)